Gamification in Educational Technology: Enhancing Learner Engagement

Authors

  • Sam Young
  • Nico Harris
  • Daniel White

Keywords:

gamification, educational technology, learner engagement, student motivation, learning outcomes

Abstract

This study explores how gamification can be utilized within educational technology to boost student engagement and motivation. By integrating game design elements into educational platforms, this research examines their impact on learning outcomes. The study includes quantitative analyses of student performance across various demographics and educational settings. Results indicate a significant improvement in engagement and retention rates when gamified elements are present. This highlights the potential for gamification to transform conventional educational practices into more interactive and effective learning experiences.

Author Biographies

Sam Young

PhD
Stanford University
450 Serra Mall, Stanford, CA 94305, USA

Nico Harris

PhD
Kyiv National University
Volodymyrska St, 60, Kyiv, 01033, Ukraine

Daniel White

PhD
University of Cambridge
The Old Schools, Trinity Ln, Cambridge CB2 1TN, United Kingdom

References

Коваль, Ю. А., Східницька, Г. В., & Фадєєва, І. Г. (2024). Питання регулювання та нагляду за фінансовою діяльністю страхових компаній під час воєнного стану. Актуальні питання економічних наук, (3-4).

Published

2024-12-11

Issue

Section

Articles