The Use of Virtual Reality in Enhancing Classroom Learning Experiences

Authors

  • Jesse Adams
  • Adrian Miller
  • Avery Wilson

Keywords:

Virtual Reality, Classroom Learning, Student Engagement, Immersive Learning, Educational Technology

Abstract

This article examines the application of virtual reality (VR) in classroom settings to enhance learning experiences. VR technology offers immersive and interactive environments that can significantly improve student engagement and understanding. We explore various VR tools and their educational applications, analyzing their impact on learning outcomes. The paper provides practical insights for educators interested in integrating VR into their teaching practices to foster dynamic and effective learning environments.

Author Biographies

Jesse Adams

PhD
University of Copenhagen
Nørregade 10, 1165 København, Denmark

Adrian Miller

PhD
Hebrew University of Jerusalem
Edmond J. Safra Campus, Jerusalem, 91904, Israel

Avery Wilson

PhD
University of Buenos Aires
Av. Córdoba 2100, C1120AAQ, Buenos Aires, Argentina

References

Zeynalova, N. (2018). The training methods for the development of the creativity of High School students. Azerbaijan Journal of Educational Studies, (2), 41-50.

Published

2024-09-18

Issue

Section

Articles